Next up in my character creation queue is Mutants & Masterminds from Green Ronin. Billed as "the world's greatest superhero RPG," Mutants & Masterminds takes the kernel of the D20 System and boils it down to a lightning fast, one-die rules set perfect for comic-book adventures.
Mutants & Masterminds uses a point-buy system but maintains levels as a means of balancing characters. Most of your important stats are limited to your power level. The default is Power Level 10, with 150 points to spend on stats.
I've made a lot of M&M characters, but for this build I decided to go for something a little different and base my concept off of the Absorption power. This power is peculiar; it protects you from damage by draining the energy out and letting you convert it into healing or use it to boost your own traits (even powers you don't possess). The most common use is to convert energy attacks into blasts of similar energy.
Input (real name: Landon Morley) is an experienced solo hero with the power to absorb physical and energy-based attacks. He can convert that energy into bursts of speed, use it to heal himself, or channel it back as a blast. Energy attacks come back as the same sort of energy, while physical attacks channel as nested waves of kinetic energy.
Input has decent combat training, but he lacks the bredth and depth of other heroes. Mostly, he trains with his energy blasts. In a fight, he'll hang back at first, hoping to take a hit or two, then join the fray once he's built up his super-speed and blasts. He takes a lot of risks, making sure that enemies stay focused on him, simultaneously sparing civilians and keeping his power reserves full. He's also a bit of a smart-mouth, slinging insults along with bolts of energy.
Note: Input uses the trade-off rules, lowering his maximum Defense and raising his maximum Toughness save. This isn't obvious below, but the Absorption power counts against Toughness despite not actually raising the Toughness save bonus.
Input
Power Level 10
Abilities: Str 12, Dex 14, Con 12, Int 14, Wis 12, Cha 14
Skills: Acrobatics 8 (+10), Bluff 12 (+14), Climb 4 (+5), Concentration 8 (+9), Gather Information 8 (+10), Investigate 8 (+10), Knowledge (tactics) 8 (+10), Medicine 4 (+5), Notice 12 (+13), Search 12 (+14), Sense Motive 12 (+13), Stealth 8 (+10)
Feats: Accurate Attack, All-Out Attack, Attack Specialization (Blast) 2, Defensive Attack, Dodge Focus 2, Improved Aim, Improved Critical (Blast), Power Attack, Taunt, Tough
Powers: Absorption 10 (Boost Blast; Extra: Both Types; Drawback: Weak Point; Alternate Powers: Boost Super-Speed, Healing)
Combat: Attack +10 (Blast), +6 (other), Grapple +11, Damage +1 (unarmed), Defense +8 (+3 flat-footed), Initiative +2, Knockback -1
Saving Throws: Toughness +2, Fortitude +4, Reflex +8, Will +6
Total: Abilities 18 + Skills 26 (104 ranks) + Feats 12 + Powers 51 + Combat 28 + Saves 15 = 150 pp
