Monster: Crios, Spirit of the North

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Designer's Notes: This creature takes a pipeless satyr from the System Reference Document and applies the Icy Elemental and Breath Weapon templates from Goodman Games' Book of Templates: Deluxe Edition.

Crios, Spirit of the North (CR 3)
Before you stands a crooked-legged, roughly man-shaped creature made of smoky, bluish-white ice. From the fey's brow projects a ridge of hard blue ice, and a mist hangs around him as waves of cold wash off his body.

Always CN Medium Fey (Cold)
Init +1; Senses low-light vision; Listen +15, Spot +15
Languages Common, Sylvan
Aura cold aura (5 ft., 1d4 cold damage per round, Fort save DC 13 half)

AC 15 (+1 Dex, +4 natural), touch 11, flat-footed 14; Dodge
hp 22 (5 HD); DR 5/cold iron
Immune cold; Vulnerable fire
Fort +2, Ref +5, Will +5

Speed 30 ft. (6 squares); Mobility
Melee head butt +2 melee (1d6 plus 1d4 cold)
Base Atk +2; Grp +2
Special Atk breath weapon 2/day, freeze

Abilities Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13
SQ icewalking (as spider climb, but only on icy surfaces)
Feats Alertness, Dodge, Mobility
Skills Bluff +9, Diplomacy +3, Disguise +1 (+3 acting), Hide +13, Intimidate +3, Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments) +9, Spot +15, Survival +1 (+3 aboveground)

Breath Weapon (Su): 20-ft. cone, 1d6 cold damage, Ref DC 13 half.
Freeze (Ex): At will, works as grease (CL 5th), but coating is icy. Any application of heat destroys the effect.

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This page contains a single entry by Paul published on October 8, 2008 7:20 PM.

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