Summer of Magic

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I participated in a 10th Edition booster draft last night as part of the Summer of Magic series. I had a blast. Here's the deck I drafted (or at least the cards I played).

Land (13)
Forest x7
Island x6

Creatures (14)
Canopy Spider
Cephalid Constable*
Crafty Pathmage
Fugitive Wizard x3
Grizzly Bears x2
Lumengrid Warrior
Ornithopter
Skyshroud Ranger
Spined Wurm
Sylvan Basilisk
Wall of Air

Spells (13)
Aggressive Urge x2
Cancel
Commune with Nature x2
Counsel of the Soratami
Giant Growth
Natural Spring
Overgrowth
Overrun
Remove Soul
Unsummon x2

Facing a lot of green (and eventually red), I sideboarded in Flashfreeze in my third match.

* I eventually lost the Cephalid Constable back to the rare-draft. Sad, because he would go very well in my blue deck.

I was hoping the deck would do well. I had a good number of fast creatures, with the Wurm and the Basilisk as later-game surprises. The Basilisk turned out to be my best play, as it's a great block deterrant.

Of course, I know I suck at draft, so I'm not surprised that I ended the tournament 1-3, 11th out of 12. Still, I had a great time, and I got three boosters, a deck box, and a couple rares in the rare-draft at the end. It was a blast.

Would have been nice to have kept that Cephalid Constable, though...

The rest of what I drafted:

Aven Fisher
Deluge
Duct Crawler x2
Goblin Elite Infantry
Flasfreeze
Hill Giant
Honor Guard
Mass of Ghouls
Plague Beetle
Raging Goblin
Scathe Zombies
Snapping Drake
Spineless Thug
Uncontrollable Anger

Saproling token x3
Goblin token

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This page contains a single entry by Paul published on August 3, 2007 7:44 AM.

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