Gen Con was a lot of fun, as usual. I didn't really notice a decrease in attendance; hopefully the economy didn't hurt the show too much.
Jamie and I hitched a ride with our friend Mike, and we met our friend Ben in Indy, who we hadn't seen since our wedding. All four of us shared the hotel room and basically hung out when we had spare time.
We got in on Wednesday afternoon, checked into the University Place hotel, then walked to the convention center to pick up our badges and tickets. The walk wasn't too bad (about a mile) but it would get old soon enough. One disappointing sign of the economy was the pathetic showing in the attendee swag bags, which basically amounted to a booster pack of Magic, the requisite Gen Con d6 from Crystal Caster, and a handful of coupons. We ended the night with dinner at PF Chang's.
Thursday opened with an initial pass through the dealer's hall. You can see what I got in The Haul below. Jamie and I ran our first games at 1:00. I ran an awful fun Iron Age Mutants & Masterminds game that Ben sat in on. Full table, and it went very well. Thursday night, the three of us played in a pretty gonzo demo adventure for White Wolf's new Geist game, which we'll probably be picking up later via Amazon.
Friday was a double running day. I ran a Star Wars Saga Edition game in the morning for four guys, and good times were had by all. In the afternoon, I ran Wild Talents for a table of One-Roll newbies, and they all seemed to enjoy it.
Saturday began with a second run of my Saga Edition module. This was slightly less enjoyable than the first run, partly because I ran for 8, and partly because two of those players were under 13. Still, pretty fun, with a lot of storm troopers dying and lots of Force action, blasters, and such.
Ben, Jamie, and I were scheduled to play in a Mutants & Masterminds game immediately after my Star Wars session, but the GM never arrived, so we left and got our tickets refunded. Then we ate lunch at Steak & Shake and looked through the event guide. I saw that Allan Goodall was running Wild Talents in the setting he wrote, This Favored Land, so we headed to Union Station to see if we could get in on that or a Dreadful Secrets of Candlewick Manor game that was running in the same room. We ended up playing This Favored Land, and it was a blast. Lots of American Civil War superhero action. Then we met Mike and got dinner at the RAM. Yum.
Sunday was devoted to touring the dealer's hall one last time looking for con-end deals. I didn't pick up much additional, just a pair of Eberron books and some minis. Then the ride home (including pancakes at Denny's).
Even running four slots, this was still a great con. I'm already looking forward to next year. I won't run if I can help it (at least not as many games). It's pretty tiring work. Still, much fun.
The Haul
First and foremost, Fantasy Craft. I'm so glad I picked this book up. Crafty Games have put together an awesome product here.
I picked up my pre-order copy of Kerberos Club for Wild Talents, with a second copy of the Wild Talents Essential Edition to make up for my shipping cost.
After receiving a $5 coupon for playing in Allan Goodall's This Favored Land game, I picked up Dreadful Secrets of Candlewick Manor for Monsters and Other Childish Things.
I grabbed a copy of A Dirty World from the IPR booth and then got Greg Stolze to sign it.
Jamie had squirreled away the money for me to pick up the convention GM's special from Dark Platypus Studios, which contains two more sets of Bendy Dungeon Walls, the magnetic feet adapters for the walls, and the Magna Mat magnetic-receptive battle mat. Added a set of feet adapters for the bendy walls I already have, as well.
Found the last two books I needed to complete my 3.5 Eberron collection (Faiths of Eberron and Secrets of Xen'Drik) and picked up some heavily discounted Rackham minis.
I feel like I'm forgetting something. I'll update if I remember what.