## Explorer

### 50 points

You came to space for the mystery. Perhaps you are a former Scout who transferred to the Patrol to reconnect after many years in deep space. Or maybe you wanted to explore more human mysteries as an investigator. Whatever your motivation, you are perceptive, self-reliant, and driven to uncover the next secret.

** Secondary Characteristics**: Per +1 [5].

** Advantages**: A total of 35 points chosen from DX +1 [20], IQ +1 [20], Will +1 or +2 [5/level], Per +1 or +2 [5/level], Absolute Direction [5] or 3D Spatial Sense [10], Acute Senses [2/level], Danger Sense [15], Eidetic Memory [5] or Photographic Memory [10], Intuition [15], Nanosymbionts [Varies], Outdoorsman [10/level], and Peripheral Vision [15].

** Disadvantages**: A total of -10 points chosen from Curious [-5*], Impulsiveness [-10*], or Loner [-5*].

** Skills**: Five of Area Knowledge (Known Space) or Camouflage, both (E) IQ+2 [4]; Cartography, Meteorology (any), or Navigation (any), all (A) IQ+1 [4]; Astronomy†, Expert Skill (Hydrology), Geography (any Physical), Mathematics (Applied or Surveying), or Naturalist (any), all (H) IQ [4]; or Observation or Survival (any), both (A) Per+1 [4].

* Multiplied for self-control number; see p. B120.

† Requires Mathematics (Applied).

### Customization Notes

The *surveyor* focuses on exploring unknown worlds, something the Patrol does in the pursuit of hidden pirate bases and the like. Take advantages like Danger Sense and Outdoorsman. Important skills for a surveyor are Cartography, Geography, Mathematics (Surveying), and Survival.

The *investigator* points her normal curiosity at those around her. Important advantages include Intuition and Photographic Memory. Take skills like Area Knowledge, Camouflage, and Observation to navigate many worlds and set up a foolproof stakeout.

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