Space Patrol: Diplomat

Jan 22, 2015
📕 1 min.


50 points

You joined the Patrol to be a peacemaker. You dislike violence, and you seek equitable solutions to problems. You genuinely like people and believe that interstellar society can be just and fair. It's your job to see that it is.

Attributes: IQ +1 [20].

Secondary Characteristics: Will +1 [5].

Advantages: A total of 25 points chosen from Appearance [Varies], Charisma [5/level], Fashion Sense [5], Honest Face [1], Pitiable [5], Sensitive [5] or Empathy [15], Smooth Operator 1 [15], and Voice [10].

Disadvantages: A total of -10 points chosen from Chummy [-5] or Gregarious [-10], Compulsive Carousing [-5*], Pacifism (Reluctant Killer) [-5], and Xenophilia [-10*].

Skills: Diplomacy (H) IQ [4]; Savoir-Faire (Any) (E) IQ [1]. • Five of Savoir-Faire (Any other) (E) IQ [1]; Acting, Administration, Fast-Talk, Leadership, Politics, Public Speaking, or Streetwise, all (A) IQ-1 [1]; Psychology (H) IQ-2 [1]; Carousing (E) HT [1]; and Detect Lies (H) Per-2 [1].

* Multiplied for self-control number; see p. B120.

Customization Notes

The diplomat is defined by skill choice. A civil servant will have Administration, Politics, and Public Speaking. A more direct envoy will focus on Acting and Psychology, possibly with Carousing or even Streetwise.