#AprilTTRPGMaker 2019: Week 2-ish

Apr 16, 2019
📕 4 min.

I was on vacation last week. While I was able to keep up with the #AprilTTRPGMaker questions on Twitter, I wasn't able to update here. Anyway, here's the last 10 or so questions.

7. How to increase accessibility?

I think that producers can make better use of a number of different technologies to increase accessibility. Most RPG products are digital-only these days, and the tools are there to do some really amazing things. Folks just need to use them.

8. Favorite collaborators?

I really love working with folks on my projects (only partly because of my answer to #3 last week). I've had the pleasure of working with a number of talented collaborators, but I really want to work with more.

9. How do your games distribute power among players?

I don't have much more to add to this one. More often than not, I see games with more direct narrative control make players uncomfortable and nervous, and I'm not always sure it's worth it.

10. How are your games dismantling colonialism?

We start to get into some questions here that I'm not really that into. The presumption here is that your game must fit a certain standard to be valid, and I don't agree. Still, when I actually thought about it, I realized I kind of had made a game or two that fits.

11. Shoutout to an underloved creator

I'm really excited to see how Turn is received. It's been so interesting to see Beau go through their process with this game, and heartening as well. If you haven't looked into Turn, you should check it out.

12. How to make work inclusive?

A couple years ago, I was lucky enough to be an Industry Insider at Gen Con. One of the panels I proposed (and eventually sat on) was "Making Characters Who Aren't Like You." It's so important to make spaces where everyone can feel safe, supported, and comfortable. It's not something that comes easy to most of us, and it's something I'm trying to work on every day.

13. Participate in streamed games?

I streamed once or twice back in the days of live Google Hangouts. You can find some of that on my Videos page.

14. How are your game mechanics and characters intersectional?

This is another one of those questions, and I'm really not even sure what this one means. Moving on.

15. Favorite tropes to subvert?

On the other side of the coin, I have to work very hard not to include a Creepy Child in every game I run.

16. How does your environment inform your work?

I was actually back at my college last week on my trip, and it's stark to see a place that very clearly had a lot of money in it and has been steadily rotting for a century.