Tag: design

April has ended, and with it #AprilTTRPGMaker. A lot of the questions here at the end of the month were difficult to answer. I can say that I’m glad I took part in this event, but it was clearly written from a point of view that I don’t entirely mesh with. Anyway, here are my final answers from the last week or so.

Getting back on schedule with week 3. Since I went late last week, this one is a bit shorter. In addition, the questions this week did not lend themselves well to further discussion, so the actual commentary here is sparse. (It doesn’t help that I sat an entire day out for reasons.)

I was on vacation last week. While I was able to keep up with the #AprilTTRPGMaker questions on Twitter, I wasn’t able to update here. Anyway, here’s the last 10 or so questions.

Kira Magrann is spearheading the #AprilTTRPGMaker hashtag on Twitter, encouraging everyone who makes stuff for tabletop RPGs of all kinds to share their work, their process, their experiences all month long. I’m taking part, and I thought I’d briefly expand upon my tweet-length responses in a blog series.

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